Commercial Projects
Games and applications developed at Liberanda Digital (2023–2025), Mindojo (2021–2023), and Data Vision Studio (2019–2021).

Whimsy Family: Wizard Farm (2025)
Mobile merge game (Liberanda Digital). The player runs a magical farm and helps a wizard family grow it. Released on Google Play.

Plingo (2021)
Mobile app for learning English (Mindojo). Built for children with mini-games and structured lessons. Available on Google Play and the web.

Heroics (2019)
Mid-core RPG mobile game (Data Vision Studio). The player guides a hero through levels, combat, and item collection. Released on Google Play.

Digital Twins (2019)
Digital twin of an oil refinery (Data Vision Studio). Non-game project for monitoring plant equipment states in real time.
Independent Projects
Personal and jam projects created solo or with friends.
Fish&Frost (2018)
Two-person project. I wrote all of the code; my friend created the art and originated the idea. A large scope project that gave me extensive Unity experience.
The Ticker (2016)
Simple casual game with hardcore gameplay. Control a pendulum to avoid blocks.
Move the Robot (2016)
Built in 20 hours for a Microsoft student hackathon in Kazan. Finished 2nd place. Program a robot to reach the flag.
Sector Game (2015)
Mobile game prototype. Pick the sector that matches the color of the triangle at the bottom.

Nightmare on Cookie Street (2015)
Ludum Dare 33 team project (Aug 21–24). Play as a girl who loves cookies. Source code was lost; only the jam page remains.
ForMeUAreZombie (2015)
Ludum Dare 32 game. Throw objects at zombies and find the escape.
Dont Surrender (2014)
Ludum Dare 31 game. Dodge appearing obstacles. Originally made in Java, then rebuilt in Unity.
Freelance Projects
Side projects for various clients.
Swile (2016)
Runner game. Control a family member and dodge obstacles.
CoffinQuest (2015)
Escape-room game. Open the coffin, take the map, and solve the puzzle.
Rodnik (2014)
Non-game Java/Android app for water delivery at Rodnik company in Uralsk. Sends status and GPS data to a server.
DML Projects
Projects at the Digital Media Lab (KFU ITIS), where I worked as a junior researcher from 2015 to 2018.
VLabs (2017)
Virtual labs project. I built the first prototype, which led to a scenario editing system.

EcoCenter (2017)
Touch-screen TV panel game for children. Find objects and animals in a forest. I handled music, animal AI, and part of the UI.
HB (2017)
Mobile game based on a Russian TNT TV show. I integrated analytics, push notifications, and bug fixes on a nearly finished build.
3D Tasks (2017)
Task management app for web, Android, and iOS with server-side storage. I built the front-end application.
Astronaut (2016)
Rehabilitation game #1. Catch falling stars by controlling an astronaut with Kinect.
Trainer (2016)
Rehabilitation game #2. A trainer records exercises for the patient to repeat.
Skiing (2016)
Rehabilitation game #3. Dodge obstacles by changing lanes. Controlled by shoulder turns and body tilting.
Tetuyshi (2015)
Virtual museum of 7th-century Tetuyshi. I built the GUI controller and indoor navigation component.
Bolgar (2015)
Virtual reconstruction of 14th-century Bolgar. I implemented the quest system, achievements system, and part of the UI logic.
A Health Diary (2015)
Prototype where a character reflects your physical state. I built the UI controller, character logic, and recipe loading.
Contact
Email: nadirmanakhov@gmail.com
Phone: +995 598 003 046
Telegram: t.me/manakhovn