🔥 Skills
Unity: Certified Unity Developer (certificate 1, certificate 2 — both expired)
Other technologies: Java (Android), C++
🛠 What I do with Unity
Gameplay & systems
Prototyping, core and meta mechanics, designing and refactoring game systems, UI layouts and the logic behind them.
Performance
CPU, GPU and RAM profiling — finding bottlenecks and fixing them. Asset management with Addressables and Asset Bundles.
Editor tooling
Editor tools that speed up and automate team pipelines, packaged as custom Unity packages — see the documentation.
SDK integrations
Firebase, Crashlytics, Unity Services, Smartlook, Play Asset Delivery, GameAnalytics, social SDKs (sharing, rating, notifications).
Frameworks
Zenject, VContainer, DOTween, FMOD.
Multiplayer
Unity Netcode, PlayerIO, and some Quantum ECS.
Platforms & hardware
Android, iOS and PC. Kinect, Leap Motion, AR/VR.
Working in a team
Writing technical documentation, onboarding newcomers, reviewing other developers' code.
📚 Education
Bachelor's degree in Applied Informatics, Kazan Federal University (2016)
Master's degree in Software Engineering, Kazan Federal University (2018)
💼 Work Experience
2023–2025: Unity developer at Liberanda Digital, on two mobile projects — a MOBA that was closed at an early stage, and Whimsy Family: Wizard Farm, which shipped.
2021–2023: Unity developer at Mindojo on an educational app for children learning English — Plingo.
2019–2021: Unity developer at Data Vision Studio on Heroics and non-game digital twin projects.
2018–2019: Independent development of Fish&Frost with a small team.
2015–2018: Junior researcher (Unity developer) at the Digital Media Lab — visualization and game development lab at ITIS KFU.
🎓 Teaching & Research
- Taught Unity courses at Kazan Federal University.
- Author of seven scientific papers, two of them published in Scopus-indexed journals.
Unity Editor Tools
Published tools with guides, examples, and troubleshooting for each.
